Where the Dressmaker save file lives, how Steam Cloud sync works, and what to do when measurements or progress are lost.
Dressmaker Save File: Location Cloud and Slots
On Windows, the Dressmaker save file lives under your user profile at AppData/LocalLow/Cozy Lives/Dressmaker, the standard Unity save root that SteamDB lists for the game's cloud configuration. On Mac, players report finding it under ~/Library/Application Support/ inside a folder still carrying Unity's template company name. Steam Cloud sync is supported, so progress normally follows your account, and there are no manual save slots: one shop, one continuing run. Copy the folder before you reinstall, verify files, or switch machines.
- Windows local root:
%USERPROFILE%/AppData/LocalLow/Cozy Lives/Dressmaker - Mac local root (player-reported):
~/Library/Application Support/com.Unity-Technologies.com.unity.template.urp-blank/ - Cloud mirror on both systems: the Steam
userdatafolder, game ID 4019220 - Slots: none documented, so the cloud copy plus your own backup is the whole safety net
- Web recovery page:
store.steampowered.com/account/remotestorage
Where The Save File Lives On Windows
Open File Explorer and paste this into the address bar, replacing nothing. Windows resolves the variable for you:
%USERPROFILE%\AppData\LocalLow\Cozy Lives\Dressmaker
That two-deep folder, developer name then game name, is where Unity writes when a project uses the default persistent data path, and it matches the cloud root SteamDB records for Dressmaker: %USERPROFILE%/AppData/LocalLow/Cozy Lives/Dressmaker with a catch-all pattern. The AppData folder is hidden by default. If you cannot see it, press Windows plus R, type %appdata%, press Enter, step up one level, and open LocalLow.
Official source: Dressmaker on Steam — the store page flags Steam Cloud support, which is the mechanism that syncs this folder. Valve explains the local side of that sync in its Steam Cloud FAQ.
Do not confuse this folder with the install folder. Right-clicking the game in Steam and choosing Browse Local Files takes you to the program files, which hold the build, not your shop. Saves sit outside the install precisely so uninstalling does not wipe them, but verifying files or reinstalling can still trigger a sync conflict, which is why the backup step below comes first.
Where The Save File Lives On Mac
Mac players report a stranger address. According to a thread on the Dressmaker subreddit about moving saves from Mac to Windows, the game writes to:
/Users/<YOU>/Library/Application Support/com.Unity-Technologies.com.unity.template.urp-blank/
That last folder name is Unity's default template identifier, which suggests the developers never set a custom company name for the macOS build. Treat this as player-reported rather than confirmed, because the store page documents no Mac save path at all, and a future patch could rename the folder without notice. If the folder is absent on your machine, sort ~/Library/Application Support/ by date modified after saving in game and look for the entry that just changed.
The Mac full picture, including the Gatekeeper warning and the Apple Silicon requirements, is in the Mac guide. The short version matters here: there is no Mac App Store edition, so the Steam client is a hard dependency, and Steam Cloud is what carries progress between machines rather than any shared folder.

How Steam Cloud Sync Works For This Game
Steam Cloud is supported on Dressmaker's store page, and the Mac guide confirms both Cloud and Family Sharing work. In practice that means three copies of your shop exist: the local save folder above, a local cloud mirror inside Steam's userdata directory, and Valve's servers.
The mirror layout is the same on every machine. Under the Steam userdata folder sit folders named for each Steam account that has logged in, and inside each, one folder per game, named by the game's numeric ID. For Dressmaker that ID is 4019220, so the mirror is:
- Windows:
<Steam install>\userdata\<your account ID>\4019220\ - Mac:
~/Library/Application Support/Steam/userdata/<your account ID>/4019220/
Before a session, Steam compares timestamps and pulls the newer copy down. After you quit, it pushes the local result up. The failure mode players actually hit is the conflict dialog: Steam finds two copies that both changed and asks which one wins. The losing copy is discarded, which reads exactly like lost progress.
The conflict prompt offers no preview and no merge. Duplicate the whole 4019220 folder to your desktop first, then pick an option. If Steam picks wrong, close the game, restore your copy, and relaunch. Thirty seconds of copying beats replaying a week of commissions.
You can also inspect the server side directly. Valve's remote storage page lists every game using cloud storage on your account after you sign in, with per-file download links. If your shop is missing locally but present there, download the files rather than launching the game again, since launching risks pushing the empty state up over the good one. Valve's Steamworks cloud documentation describes this transparent remote storage design from the developer side.
Save Slots: There Is Only One Run
No save slot menu has been documented for Dressmaker. What players describe is a single continuing shop: you keep playing the same run, and there is no in-game way to keep two parallel campaigns or to bookmark a point and reload it later.
The clearest evidence is a player complaint rather than a menu. One positive review opens by saying they miss save slots, because they made a choice they disliked and could not reload to a dress or two earlier, and later lost a client's measurements and had to restart the run. That matches the game's structure: commissions flow one after another, the mannequin is re-measured per client, and nothing in the interface offers named slots.
This shapes how you should play. Since you cannot branch a run before a risky design decision, the workaround is manual: quit to a safe point, duplicate the save folder with the date in the folder name, and keep two or three dated copies. It also means a shared household should not share one Steam account's run casually, since one person's experiment overwrites the other's shop with no slot to fall back to. How the loop actually plays, from first bell to finished commission, is walked through in the beginner tutorial.
A folder called Dressmaker-save-2026-10-10 tells you instantly which copy is newest when a conflict dialog appears at midnight. Keep the two most recent and delete older ones, since each copy is small and the confusion of five identical folders costs more than the disk space.
Backing Up And Restoring, Step By Step
The whole procedure takes about two minutes and needs no tools beyond the file manager.
- Quit the game fully and wait for Steam to finish syncing. The Steam client shows a sync status per game; do not copy mid-sync.
- Open the local save folder for your system from the sections above.
- Copy the entire game folder, not a single file. Partial restores are the most common way a backup fails to load.
- Paste it somewhere outside Steam's reach: Documents, a USB stick, or cloud drive storage. Date the folder name.
- To restore, quit the game, rename the live folder rather than deleting it, then put your backup where the live folder was.
- Launch the game and confirm your shop, coin balance, and latest client look right before deleting the renamed live folder.
Two cautions. First, keep Steam Cloud enabled while doing this. Disabling it to save disk removes the server-side copy, which is the one backup you cannot lose to a dead drive. Second, never restore while Steam is running the game or mid-download of a patch. The Steam guide tracks the Build 403 and 410 patches and the announced roadmap, so check there whether an update just landed before blaming your files.
Moving A Save Between Mac And Windows
The two operating systems do not share a local path, which is why a Reddit thread titled transferring saves from Mac to Windows exists at all. Windows reads %USERPROFILE%/AppData/LocalLow/Cozy Lives/Dressmaker, while the Mac build writes into the template-named folder under ~/Library/Application Support/. Copying files by hand means mapping one root onto the other, not dragging identical folders.
The easy route is Steam Cloud on the same account: log in on the second machine and let Steam pull the save down. At least one player reports the two systems did not merge as expected and feared the Mac copy overwrote the Windows one, so treat cross-system sync as player-reported fragile rather than guaranteed. Until you have seen it work once yourself, keep one machine as the source of truth and keep a dated manual backup from the section above. The original player discussion is on Reddit.
If you must copy by hand, copy the contents of the Mac template folder into the Windows Cozy Lives/Dressmaker folder while both Steam clients are fully quit, then launch on Windows and confirm before touching the Mac copy. If the game starts a fresh shop instead of loading yours, you mapped the wrong level: the files must sit at the same depth they did on the source machine. Handheld players should also read the Steam Deck guide, since the Deck runs the Windows build through Proton and inherits the Windows-side layout.
When Measurements Or Progress Go Missing
Work through this list in order instead of replaying hours first.
Check whether it is the mannequin, not the save. Losing a client's measurements mid-commission is the most reported scare, and it sometimes means the dress form reset rather than the file dying. Re-enter the numbers from the commission card. If the shop, coin, and client list are intact, the save is fine. Who each client is and what they ask for is mapped in the characters guide.
Check the cloud conflict history. If Steam showed a sync dialog recently and progress rolled back, the newer copy lost. Look at Valve's remote storage page before launching again to see which copy the server holds.
Check for a second Steam account. The userdata folder holds one subfolder per account. Family Sharing and shared machines put saves under whoever was logged in, so a missing shop is sometimes just the wrong login.
Restore your dated backup. Quit everything, swap folders as described above, and launch once. If it loads, stop and play; every further launch without the backup in place risks pushing the empty state upward.
Ask with your paths attached. If none of this works, post in the game's Steam discussions with your system, the exact folder paths you checked, and whether Cloud is enabled. Developers fix what they can reproduce, and save threads without paths stall. The publisher's page for the game is at freelives.net.
FAQ
Where is the Dressmaker save file on Windows?
Under %USERPROFILE%\AppData\LocalLow\Cozy Lives\Dressmaker. Paste that into File Explorer's address bar. If AppData is invisible, press Windows plus R, type %appdata%, step up one level, and open LocalLow.
Where is the Dressmaker save file on Mac?
Players report /Users/<YOU>/Library/Application Support/com.Unity-Technologies.com.unity.template.urp-blank/, a folder still carrying Unity's template name. It is player-reported, not store-documented, so if it is absent, sort the folder by date modified right after saving in game.
Does Dressmaker use Steam Cloud? Yes. The store page flags Cloud support, and progress normally follows your account between machines on the same operating system. Keep it enabled; it is the one backup a dead drive cannot take from you.
How many save slots does Dressmaker have? None that anyone has documented. The campaign plays as one continuing run with no slot menu, which is why a reviewer complained about missing slots after being unable to reload an earlier point. Use dated manual folder copies as your slots.
Can I move my save from Mac to Windows?
Steam Cloud on the same account is the easy route, but at least one player reports the two systems did not merge cleanly, so keep a dated manual backup first. By hand, copy the contents of the Mac template folder into the Windows Cozy Lives/Dressmaker folder with both Steam clients fully quit.
I lost a client's measurements. Is my save corrupted? Probably not. A dress form reset looks identical to save loss but leaves the shop, coin, and client list intact. Re-enter the numbers from the commission card first, and only reach for backups if whole progress is gone.
Related Guides
- Dressmaker Steam Guide - price, the Build 403 and 410 patch contents, and the announced roadmap.
- Dressmaker Mac Guide - Gatekeeper fix, Apple Silicon notes, and the Cloud behavior this page builds on.
- Dressmaker Steam Deck Guide - why the Deck uses the Windows-side save layout through Proton.
- Dressmaker Tutorial - the commission loop your single continuing run keeps repeating.
- Dressmaker Characters Guide - the clients whose measurements you are actually afraid of losing.
